Posted on 20 May 2006 by admin
 
The P11N not only plays all your favorite media files — including MPEG-1/4, Xvid, DiVx, WMV, MP3, WMA, OGG and AC3 — it also doubles as a GPS navigation system. This 30GB player features a large 4.0-inch 16:9 widescreen display, 2.0-megapixel camera, USB 2.0 connectivity, eBook reader, TV recording capabilities, and a dual-core CPU. Unfortunately, we won’t be seeing the P11N stateside anytime soon, it’s a Korea-only player. Pricing and availability have not yet been released.
[via engadget]
from techeblogÂ
Posted on 20 May 2006 by admin
The T-Qualizer is a 100% cotton shirt with a sound sensitive graphic equalizer panel that lights up to the beat of music, each bar activated by a different frequency for only £29.99
T-Qualizer Sound Activated Flashing T-Shirt [The Gadget Box, via Uber Review]
from gizmodo
Posted on 20 May 2006 by admin

It seems fans of golf take every precaution to not get any exercise at all when playing the “sport”. Caddys to carry your clubs, golf carts to whisk you from here to there—why is Tiger Woods considered an athlete again?
To this end, the Automatic Golf Tee holds 35 balls and automatically feeds balls onto a tee. Lower the arm with the end of your club and a single ball gets placed for you to whack. The only question is, who’s going to fetch the balls once you’ve hit them?
Automatic Golf Tee [Hammacher Schlemmer via Uber Review]
from gizmodo
Posted on 20 May 2006 by admin

The controller with a funny name and even funnier appearance made a show at E3 2006, and IGN’s peepers were all over it. The BodieLobus replaces the right analog stick of the Playstation 2 controller with a trackball. By doing so, accuracy in FPS games increased dramatically.
The critical difference I discovered between playing an FPS with the BodieLobus Reflex Control and a standard analog stick is the fact that the BodieLobus’ track ball directly controls the speed of view movement, as opposed to the variable acceleration applied by an analog stick. Moving the track-ball a little moved the view a little, but at the same speed at which I spun the ball, as opposed to a little movement on an analog stick moving the view at a slower pace than a full push to a corner. Once my brain learned not to compensate for an analog stick’s acceleration, I attained a level of accuracy I had never experienced without a mouse and keyboard combination.
Many gamers are skeptical of console FPS games because they are used to using a keyboard and mouse. Something like the BodieLobus may be a nice bridge between the two gaming worlds.
E3 2006: BodieLobus Hands-On Report [IGN]
from gizmodo